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Current build · version 1.19Released Sep 14

Creator Chronicles Launch Changes: Full Release and Patches 1.01–1.19

What the September 14 full release of Creator Chronicles added, what patches 1.01 through 1.19 changed for guilds, dungeons and character creation, and which Demo habits to drop.

Updated
Oct 30, 2026
Quick answer

The full version of Creator Chronicles is live since September 14, 2026 (08:00 UTC). It adds 19 standard dungeons, 7 large raids (10–15 member parties), 6 new core buildings including the Tavern, Blacksmith, Magic School and Griffin Landing, 120 recruitable guild members, equipment crafting/enchanting, skill swapping, 3v3 PvP and multiple endings. Demo saves do not carry over. Patch 1.01 (same week) lets you build while paused, shows combat power for all 19 dungeons, fixes potion waste on entry, and renames the Income menu to Auction House. Patch 1.02 (September 16) then trimmed construction and skill-reset costs, eased Magic School and Gryphon Landing materials, raised Defense/Mana on some equipment, and fixed dungeon assembly being interrupted by construction or moving buildings. Patch 1.03 (September 17) is a quality-of-life pass: auto exploration settings now preview obtainable items and materials, hunters no longer compete with mages or healers for loot, supplies can be filled to maximum in one action (button or Ctrl+A), supply settings can be copied between dungeons, Skill Books become purchasable at the Auction House, guild members who died or fled now share in equipment and auction proceeds on Beginner and Adventurer, and dungeons end after the final battle without an extra rest period. Patch 1.04 (September 18) boosts leftover supply recovery to 30% with retrieval nets at 100% (a temporary measure), lets you pick Tank or DPS Warrior and up to 4 starting skills separately at creation, adds a by-skill DPS/HPS breakdown on hover, a 50–110% UI scale slider and customisable game speed, and makes Ponzi's Special Affinity trigger every 10 Medusa's Flasks instead of every 100. Patch 1.05 (September 19) fixed dungeon-supply requirements that were evaluated incorrectly, stopped Emotionless members taking the over-time Mood penalty, and made the ALL supply button fill only what the current party composition needs. Patch 1.06 (September 20) adds Tavern Companions — after you build the Tavern, up to six guild members can be assigned to the Request Board and automatically complete requests whose requirements they already meet — and makes the character information screen and dungeons use the same stats regardless of the order passive skills were equipped. Patches 1.07–1.10 (September 21–24) reworked dungeon supplies — guild members now donate items or gold based on Personality and Mood, and can spend their own gold on extra supplies — raised reincarnation payouts to 35% of buildings, land and member gold, added stat breakdowns and on-hover monster information, and cut No. 103 Gonjang's Special Affinity cost to 5% of personal gold. Patch 1.11 (September 25) adds Thai, adjusts the order in which Affinity effects and passive skills are applied to stats (rebalancing No. 83 Hilbardon to 5% at Friendly / 20% at Special Defense-to-Attack), adds Battle Replay with death markers straight from the battle-end screen, Contacts role filters, Ctrl+D to clear supplies, reverse sorting on sort buttons, and fixes for Nyx/Praise role filters and the post-ending quest list. Patch 1.12 (September 26) makes Paladins with Guardian of Light count as tanks in both the Contacts Tank filter and the Tanks First healing priority, shows buff/debuff-adjusted stats when hovering the raid party status bar, adds a confirmation window for unspent stat points at the end of character creation, fixes Conqueror-difficulty ending achievements, and delivers a full translation review across every supported language. Patch 1.13 (September 27) adds a Hotkeys menu to Settings where any function can be bound to up to 2 keys, stops the Warlock's Life Tap from firing without enough Health (which knocked the Warlock out), fixes stats not returning to normal when No. 111 Wanpi and No. 9 Windsor Affinity effects ended, removes disappeared monsters and escaped members from the battle screen, names the exact items behind manual-production failures, fixes the Protein Conversion town skill skipping Meat production from Fish, and states the Guild Bank update is targeted for late September to early October. Patch 1.14 (September 28) adds a View DPS by Boss breakdown to the raid result screen so each member's damage can be read per boss fight, dims the Accept button on requests that cannot be carried out right now, lets guild members eat dishes they own when the town has no Bread with higher dish grades keeping them full longer, lowers the base purchase price of Skill Book Pages and some crafting Recipes, fixes No. 91 Namiri's Affinity effect so the Critical Strike chance gained from Gold increases by up to +50% as described, adjusts the stats and equip levels of some equipment to the progression curve, opens the taking member's info window when you click an item in Item Drops on the dungeon result screen, shows Tavern Companions as being on a job in Party Presets, adds the Enter key as a departure shortcut on the request dispatch preparation screen, and fixes Gold turning negative above the maximum, restoring member Gold that had already gone negative when the save loads. Patch 1.15 (September 30) adds a raid hover breakdown of stat changes by source, lockable party-preset order, and Eternium Ore from three more mines; patch 1.16 (October 3) adds the Guild Warehouse — dungeon equipment stored and equipped on members directly — plus an equipment distribution setting and a balance pass. Patch 1.17 (October 8) adds a Warehouse Destroy slot with one-step take-back, shows Critical Strike and Haste on the raid party status bar, adds per-dungeon accumulated records and Invite-tab role filters, buffs No. 107 Mairin’s Special Affinity and reworks No. 9 Windsor’s and No. 63 Churu’s, shortens the Perfectionist mood penalty to 3 days and lengthens Cheer Captain’s mood boost to 3 days, and fixes Trait effects such as Greed not applying after a load. Patch 1.18 (October 13) shows the boss’s debuffs and the party’s buffs on the raid battle screen, marks Affinity stages on member portraits, adds five Rare Blacksmith recipes including the Guardian’s Bow and Mace of Light, opens a second discovery route for No. 85 Hamjji, and eases the level 30–40 discovery hurdle at the Tavern / Underpass and Troll Encampment.

Creator Chronicles night market scene with the auction listing panel and festival lighting — official Steam store screenshotOfficial Steam screenshot

Version 1.19: planning, production and the town

The October 22 update adds Production Control (X), Tracked Goals and three more town plots, bringing purchasable plots to ten.

The announcement’s Affinity gift adjustments are a preview for a later update, not part of the released 1.19 rules. Use current in-game gift requirements until that separate change ships.

Follow the production steps, tracking and crafting route or town changes rather than applying every change to every task.

Release status

ItemCurrent official status
Full releaseLive — September 14, 2026 at 08:00 UTC
DemoClosed September 13; saves do not carry over
Latest patchver. 1.18 (October 13)
Opening progressionChanged significantly from the Demo; see “still unverified” below

What the full release added (official numbers)

Equipment sheet and Guild Management roster

Patch 1.01 highlights (September 14)

Patch 1.02 highlights (September 16)

Patch 1.03 highlights (September 17)

The largest quality-of-life patch since release, and almost all of it removes busywork from dungeons and auto exploration.

Auto exploration and dungeons

Progression and drops

Interface

Patch 1.04 highlights (September 18)

Another quality-of-life pass, this time aimed at character creation, party presets and dungeon supply waste.

Character creation

Supplies and dungeons

Interface and controls

Party presets and guild

Balance

Patch 1.05 highlights (September 19)

A supply-and-clarity patch. The developer also listed a Guild Bank as the next major feature — that is announced, not in 1.05.

Do not treat Guild Bank storage as live. The 1.05 notes say it is still in development because auto-equip was overwriting hand-built loadouts.

Patch 1.06 highlights (September 20)

Officially labelled “Quality-of-Life Improvements and Bug Fixes”. It ships one new system and one long-standing stats fix.

Check the Request Board requirements and the member’s availability in dungeon preparation before committing the same roster to another job. See the guild guide for assignment and unassignment controls.

Patches 1.07–1.10 highlights (September 21–24)

Four more patches landed after the 1.06 note above, and together they change both the economy and what the game tells you.

1.07 (September 21) — guild members can spend their own gold on extra dungeon supplies depending on Personality, Mood and available gold, and members with Mining, Herbalism or Fishing gather extra resources in dungeons while in a good Mood. The dungeon results screen now shows stats before and after combat, including enhancements, enchantments, passives and Affinity effects, and the combat Key Summary reports supply quantities, the moments health and mana ran low, remaining potions and the boss’s remaining health. Failed Gryphon adventures now also consume departures, the Auction House splits Meat and prepared food into separate tabs, and performance settings became more granular. The hotfix that followed fixed an infinite counterattack loop between two counterattack warriors in PvP and garbled dungeon-information text.

1.08 (September 22) — reincarnation now grants 35% of the combined value of your buildings and land plus your guild members’ personal gold as town gold for the next playthrough. Demolishing a building within 10 seconds of real time refunds its full construction cost. Raid dungeons from No. 3 onward let you prepare each food type up to the dungeon’s maximum party size, the Gryphon tab gained a party-size filter, and Tavern Companions got an unassign button that also works while a request is in progress. World events were retimed: the seven Hoarding events now last 15 days instead of 3, and the Return event occurs more frequently. Some normal-dungeon equipment item levels were adjusted for newly obtained gear.

1.09 (September 23) — the supply system changed shape: guild members now donate items or gold to the town based on their Personality and Mood instead of buying and carrying extra supplies. Acquiring dungeon information now grants in-dungeon benefits such as increased stats, higher drop rates for specific items and additional rewards. Hovering a stat in the guild member information window breaks the number down by equipment, enhancements, enchantments, skills and Affinity effects. The Paladin skill Guardian of Light now also adds Physical Attack equal to 75% of Spell Power, and the base interval between basic attacks with certain one-handed maces and wands changed from 1 second to 2 seconds for Paladins who learned it. Crafting recipes you already discovered drop normally again. The hotfix that followed fixed Tavern Companions applying member changes to the first slot instead of the selected one.

1.10 (September 24) — hovering a monster in the dungeon window now shows its stats and skills, boss information is revealed little by little as you clear the dungeon, and hovering the party status bar during a raid shows the stats that reflect the buffs applied on entry plus dungeon, food and elixir effects. Defense was added to some Head, Chest and Legs armor, including equipment you already own. No. 103 Gonjang’s “Special” Affinity no longer consumes all of his personal gold when a raid ends — it now consumes 5%. On Conqueror difficulty, guild members whose level was reset by death no longer depart again using their remaining auto-departure count.

Patch 1.11 highlights (September 25)

Officially labelled “Quality-of-Life Improvements and Bug Fixes”. One change in it reaches every roster: the order in which stats are calculated moved, so some member numbers can read differently.

Languages and stat order

Dungeons and Battle Replay

Roster and interface

Patch 1.12 highlights (September 26)

Officially “Quality-of-Life Improvements and Bug Fixes”. Two entries change how parties are assembled rather than just how the interface behaves.

Tanking and raids

Character creation and endings

Language and polish

Patch 1.13 highlights (September 27)

A quality-of-life patch built around one long-requested feature, plus a Warlock bug worth knowing about.

Hotkeys

Combat fixes

Interface and production

Guild Bank status

The developers state the Guild Bank update is their top priority, targeting release between the last week of September and the first week of October. They also note that, with a small team preparing it, comment replies are slower than usual right now. Treat Guild Bank features as announced, not live until that patch ships.

Patch 1.14 highlights (September 28)

Another quality-of-life patch, and the first one since launch that touches Affinity maths, equipment progression and the food economy at the same time.

Raids and dungeons

Economy and food

Affinity and equipment

Interface

Fixed

Patch 1.15 highlights (September 30)

Patch 1.16 highlights (October 3)

The balance update promised in advance arrived together with the Guild Warehouse — the most-requested feature since launch.

Guild Warehouse

Balance and fixes

Patch 1.17 highlights (October 8)

Patch 1.18 highlights (October 13)

What Demo players should drop

Match the instruction to your current task

+Use the conditions shown in Build, Contacts and Dungeon selection for the next discovery. Tracked Goals can keep those requirements on screen. For death and departure rules, check your difficulty and the Mood & Recovery guide before changing a roster around an older Demo example. +