Creator Chronicles Guide iconCreator ChroniclesField GuideSteam ↗
Home›Guides
Current build · version 1.19Released Sep 14

Creator Chronicles Mood, Death & Guild Member Recovery Guide

Understand what defeats do to mood and why Demo death anecdotes should not be treated as one universal rule.

Updated
Oct 30, 2026
Quick answer

The safe current rule is: defeats and colleague deaths can hurt mood, low mood can reduce combat/production efficiency, and sufficiently low mood can cause permanent guild departure under applicable rules. Difficulty settings change death/departure consequences, so never apply an old Demo “death always does X” claim without checking your mode.

Creator Chronicles Guild Management roster showing member activities such as resting, harvesting and fishing — official Steam store screenshotOfficial Steam screenshot

Dice Roll mood penalties: version 1.19 fix

The Dice Roll Loot Strategy had a bug that removed Mood from members who did not receive equipment once per equipment item. It could also trigger Tavern conversations intended for members who lost an auction. Version 1.19 fixes both behaviors.

Update before interpreting an old run of repeated Mood losses as the intended cost of Dice Roll. Other Mood and difficulty-dependent death rules still matter; a fix to loot distribution does not remove those systems. The Tavern News list now places unread conversations first and read ones below them, which helps when following up on the roster.

What is current and official

Difficulty changes the punishment

Contacts panel listing Guild MembersWhy old videos conflict

Different Demo difficulties explicitly change whether members reset to level 1 or can permanently leave after death. That explains why video creators sometimes report different outcomes. Check the rule text of the difficulty you chose.

Protect valuable members

  1. Do not send a rare profession specialist into a clearly under-levelled party just to fill a slot.
  2. Use lower dungeons to level and gear members before pushing harder content.
  3. After a bad result, inspect mood before instantly re-dispatching.
  4. Use the Tavern and affinity systems — the Tavern is live in the launch build — instead of treating members as replaceable production units.

Patch 1.02 note (September 16)

On Beginner difficulty, guild members now always stay in a good mood, and incorrect death records on Beginner and Adventurer were fixed in patch 1.02. Treat earlier mood-death reports from those difficulties as outdated.

Patch 1.08–1.11 notes (September 22–25)

Patch 1.14 notes (September 28)

What we intentionally did not claim

Held back on purpose

Older videos contain uncertain observations about how long defeated members take to return and whether a specific wipe is permanent. Because the official rules vary by difficulty and were changed during development, those anecdotes are not promoted to a universal launch rule.

Patch 1.17 note (October 8)

Patch 1.18 note (October 13)