Creator Chronicles Dungeon Party Guide: Composition, Supplies and Wipe Diagnosis
Build safer dungeon parties with role coverage, recommended levels, supplies and combat-log review.
Oct 30, 2026
For your first reliable party, start with a Tank, one damage dealer and a Healer/support member. Then check recommended level, food/potions and gear before dispatch. If a prepared party still loses, use the result/replay information to diagnose the failure instead of immediately grinding random levels.
Official Steam screenshotDiagnose a raid wipe with Boss Fight Records
The version 1.19 guidance for Main Quest 46, Clear any raid dungeon, points you to Boss Fight Records in Dungeon Chronicles. Check which boss defeated the party and after how many minutes before changing the roster. A failure before the boss and a failure late in the boss fight call for different investigation; do not treat both as proof that you need more damage.
Then review the party’s food/potion buffer in Production Control. A supply target reached before dispatch may no longer cover the next attempt after that stock is consumed.
For the automatic Guardian of Light setup, version 1.19 also clarifies the skill display: No. 17 Folstring at Special unlocks and discovers the skill without a Skill Book; when a two-handed sword applies it automatically, Change Skill shows it selected.
The baseline three-role party
| Role | Job | Failure if missing |
|---|---|---|
| Tank | Absorb/control incoming pressure | Damage/healers get overwhelmed or aggro becomes unstable |
| DPS | End fights before sustain collapses | Long battles consume more recovery and expose weak links |
| Healer/support | Restore health and stabilize bad damage spikes | A survivable fight turns into a slow wipe |
Pre-flight checklist
- Check every member against the dungeon’s recommended level.
- Confirm the party is not missing a core role.
- Check potion/food stock and party-specific strategy settings.
- Check equipment and recent mood; do not repeatedly throw a mentally depleted member at the same failure.
- Dispatch, then read the result log before changing the roster.
What a wipe is trying to tell you

- Long-form footage includes a level-one party wiping around stage three while another party progresses—good evidence that “dungeon unlocked” is not the same as “party ready.”
- The latest update adds a warning for members below recommended level.
- If a well-prepared party repeatedly loses, the game can reveal a remaining dungeon hint.
- Replay/log systems exist specifically so you can inspect causes of defeat rather than guess.
Later: presets and Auto-Run

- Auto-Run is later content tied to the Griffin Rider Base in the official development notes.
- Presets store supply data separately per party and can prioritize dungeons.
- Treat Auto-Run as a reward for having stable teams; it does not fix a bad roster or empty supply chain.
Patch 1.02 note (September 16)
Patch 1.02 improved the guidance shown when a dungeon departure fails, and fixed an issue where constructing or moving buildings interrupted dungeon assembly. If you play while building, check that the party screen still shows your intended members before departing.
Patch 1.07–1.10 notes (September 21–24)
- Dungeon information is now a buff. Since 1.09, acquiring dungeon information grants in-dungeon benefits such as increased stats, higher drop rates for specific items and additional rewards, so paying for intel is no longer only a planning tool.
- Read the monsters and the party. 1.10 lets you hover a monster in the dungeon window for its stats and skills, reveals boss information progressively as you clear that dungeon, and shows entry-buff-aware stats plus dungeon, food and elixir effects when you hover the party status bar in a raid.
- The results screen got honest. Since 1.07 it reports stats before and after combat with enhancements, enchantments, passives and Affinity effects, and the combat Key Summary lists supply quantities, low health/mana moments, remaining potions and boss health.
- Failures cost departures. Failed Gryphon adventures now also consume remaining departures (1.07), so a wipe is no longer a free lesson.
- Food prep in raids. From dungeon No. 3 onward you can prepare each type of food up to the dungeon’s maximum party size (1.08), and the Gryphon tab has a party-size filter.
Patch 1.11 notes (September 25)
- Battle Replay is now a real wipe-diagnosis tool. It shows every death point from the start of the battle, and clicking a skull marker replays the fight from 5 seconds before that death, so you can inspect what collapsed first instead of guessing from the summary.
- Straight into replay. On the screen shown after a dungeon battle ends, the bottom slider or a skull marker now jumps directly into Battle Replay.
- Clear supplies in one action. A button and the Ctrl + D shortcut on the dungeon preparation and Gryphon auto-departure screens clear all configured supplies at once.
- Stat numbers moved. 1.11 adjusted the order in which Affinity effects and passive skills apply to stats, so the before/after combat figures on the results screen can differ from pre-1.11 values — compare within one version, not across old screenshots.
Patch 1.12–1.13 notes (September 26–27)
- Guardian of Light Paladins now count as tanks (1.12) — in the Contacts Tank filter and, more importantly here, in the “Tanks First” healing priority. If your party composition relied on a Guardian of Light Paladin soaking hits while healers treated them as a DPS, re-check the party after this patch: the healer priority now matches the role you built.
- Live stat readout during raids (1.12). Hovering the party status bar now shows buffed and debuffed stats in real time, so you can see the actual effect of a composition mid-fight rather than only the pre-buff numbers.
- Fixed stats not reverting after No. 111 Wanpi and No. 9 Windsor Affinity effects ended (1.13). If a party’s numbers stayed shifted after those effects dropped, that was a bug — compare within one version, not against pre-1.13 screenshots.
- Escaped members now show an escape-method icon on the raid party status bar (1.13), and disappeared monsters are removed from the battle screen, so the status bar reflects the party you actually have left.
Patch 1.14 notes (September 28)
- “View DPS by Boss” arrives on the raid result screen. Each member’s damage is now broken out per boss fight rather than blended across the whole raid, which finally makes it possible to see who is carrying the multi-boss rooms and who is only padding the early adds. Use it to fix composition, not just to confirm it.
- Item Drops on the dungeon result screen now link to the taking member. Clicking an item opens that guild member’s info window with the item’s details alongside — useful when you are deciding which drops to keep for enchanting before leaving the results screen.
- Clicking an item in Item Drops is the new fastest route to the enchanter, which matters most on Conqueror runs where a single enchant can decide the next raid.
Launch build numbers (verified Sep 15, 2026)
- 19 standard dungeons ship in the full release, and patch 1.01 added an improved Combat Power display for all 19 — check it before every dispatch.
- 7 large-scale raids need parties of 10, 12 or 15 members, with consecutive battles and multiple bosses. Scale the same three-role core by repeating Tank/DPS/Healer blocks.
- Departing a normal dungeon without enough party members now warns you on all difficulties (1.01).
- Result screens show a Drop History that includes equipment not acquired or dismantled, and equipment actually awarded through the auction (1.01).
Patch 1.17 notes (October 8)
- Two-handed weapons are no longer overwritten by the auction. While a member has a two-hander equipped, Gold Auction and Dice Roll will not replace it until a one-handed weapon’s performance actually surpasses it — check that rule before blaming the distribution setting.
- The raid party status bar now reports Critical Strike and Haste, and clicking the bar cycles to the next set of stats, so crit-reliant compositions can be read mid-fight.
- The Invite tab is filterable by role (Tank, DPS, Healer) with Level, Combat Power and Number sorting — the fastest way to refill a raid party from the guild list.
Patch 1.18 notes (October 13)
- The raid battle screen now shows the boss’s debuffs and the party-wide buffs you receive. The debuffs currently applied to the boss, and the buffs the entire party is under, are surfaced on the fight screen itself — no hover needed to read the effect stack.
- Guardian of Light Paladins are now placed in the Tank position on the battle screen. That completes the 1.12 treatment: the build now counts as a tank in the Contacts filter, in the “Tanks First” healing priority and on the battle screen.
- Hunter ranged attacks now scale with weapon Attack Speed. The Normal Ranged Attack had been firing on a fixed 3-second cycle regardless of weapon speed; it now respects Attack Speed, and “Quick Shot“‘s Haste was trimmed from 300 to 250 to match. Hunter damage compared against pre-1.18 numbers is not like-for-like.
- On Conqueror difficulty, the Village Info tooltip now shows the number of fallen guild members, total deaths and the last death record, which makes it easier to tell a composition problem (deaths spread across fights) from an execution problem (deaths stacked on one boss).
- PvP fixes: the opposing team’s Mana Recovery now works, and the enemy Paladin’s “Holy Sacrifice” target is selected correctly.